Post by vjpholwanna on Jun 4, 2006 6:17:14 GMT -5
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dagger Assassin Guide - By AnjingBalap
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- U'll B Dead B4 I Need 2 Dodge -
================
Version history:
================
1.0 : Burn off 60% of my brain to create this. Good one for the basis rite?
1.1 : Added elemental section in equipment thingie.
Tidy things up
Correction with Falcon attack in PvP
2.0 : Added Frequenly Asked Question
Added Optional (Godly) Equipment
2.1 : Added Dagger Preparation section
Added Elemental Stacking
2.2 : Useless Gladius IS GONE!!!
better PvP strategy, Thanks admira!
=================
Table of Contents
=================
I. Introduction.
II. The Builds.
A. The AGI/STR Build.
B. THE STR/AGI/VIT Build.
III. The Daggersin Arsenal.
A. Dual Wielding Style.
B. Weapon and Shield Style.
IV. Skills.
A. Thief.
B. Assassin.
V. Equipment.
A. Armory.
1. Defense against Normal attack.
2. Defense against Magic attack.
B. Weaponry.
1. Right Hand (The master hand).
2. Left Hand (The Slave hand).
3. Elite Daggersin's Weaponry sets.
C. The Cards
1. On Armor
a) Headgear
b) Garment
c) Armor
d) Shield
e) Footgear
f) Accessory.
2. On Weaponry
a) Harmful to Element properties.
b) Harmful to spesific race.
c) Harm Sizes.
d) Cursing.
e) Others.
D, Elements
E. What to Buy First??
VI. Where to Level.
VII. Get the best of your Daggersin!
A. Extreme STR.
B. Extreme ASPD + Flee.
C. Extreme Equipment
VIII. PvP-ing with daggersin.
A. Vs VIT type.
B. VS AGI type.
c. VS Wizzard.
D. VS Hunter.
E. Vs another Daggersin.
F. Vs Support Priest
G. The Garment Trick.
IX. Do not do this list.
X. Frequently Asked Questions
XI. Thanks.
XII. Legal Stuff that only somebody~got~no~better~thing~to~do reads.
XIII. About Me.
===============
I. Introduction
===============
I started to write this FAQ because... o well I got nothing better to do in
my work hour .. and I found that this build (daggersin) is the most complex
build of all assassin (err maybe all character in RO) in some ways and very
simple in the other ways.
This guide is heavily based on how can you maximized your character to the
fullest therefore I’m not going to give you information about where to level or
how to become a thief or an assassin you can find it on other’s FAQ. In short
this guide was created only for SERIOUS dagger assassin ONLY.
If later you ask me why cant it be dagger-sword assassin, in my opinion, you
should not sacrifice your aspd and double attack chance by using sword. Assassin
was destined to use dagger (and let’s not talk about axes ok?).
I'll explain more about this later.
This is my first time writing guides in English so excuse my poor English ok?
The daggersin has their own pros and cons:
Pros:
- MASSIVE damage (4 digit damage is expected).
- Stays longer in the solo hunting, if you die you should be ashamed!
- Fast leveler at 70+ Compare to other.
- The only build that can have 7 card Slots in weaponry.
- Like archer, we benefit from elemental and card simultaneously without sage.
- Our main Skill is the passive ones (Increase dodge and Double Attack skill),
So the hotkey F1~F9 is free to use.
- Who need dodges? They'll be dead before you need to dodge.
- Dont have to worry about SP as you'll only need it for hiding, backslide,
envenom, cloacking, erchant poison, poison react and venom dust.
Cons:
- Slow aspd.
- Weak against high def monster (50 over).
- EXPENSIVE!
- I dont know about other server, but in idRO we are underrated build, so dont
expect priest handy spell to always at your side.
==============
II. The Builds
==============
What are those stats can do For Us??
STR:
+1 base damage per point for melee weapons.
A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee weapons
(OUR WEAPON) where Str/10 is rounded down.
+1 base damage per 5 points for missile weapons.
+30 carrying capacity per point of Base STR (the left hand part of STR only).
Comment: You want to slice HARD don’t ya? Just remember to aim for it per 10
points increment including the right hands of STR points (the pluses).
You've GOT to concentrate on this stats first!
AGI:
+1 flee per point.
Increased ASPD per point.
Comment: Act as Offensive and Defensive stats as you got ASPD and Dodge
Main Stats for assassin! The second stat you want to raise after STR
VIT:
+1% to MaxHP per point.
+0.8 weapon damage reduction (defensive) per point.
Healing items effect increased by +2% per point.
There is a bonus to damage reduction of rnd(0,[VIT/20]^2-1).
There is a hidden bonus of +1 Int style MDEF per 2 points.
Increasing VIT also decreases the chance of being afflicted by negative status
affects like Stun, Curse, Blind, etc.
Comment: Defensive stats, nice at small portion, wasteful at large
(You are dagger master not a lancer).
INT:
+1 spell damage reduction (defensive) per point.
Comment: Nevermind this!! leave it at 1.
DEX:
+1 to hit per point.
Increased attack speed per point.
+1 base damage per 5 points for melee weapons.
+1 minimum damage per point for melee weapons. If Dex exceeds the Atk value of
the melee weapon, use the Atk of the melee weapon for the min value
(ie. max and min values become the same).
Comment: Aim for 50 including bonuses, you want your brute force to connect
dont you?
LUK:
+1 base damage per 5 points of Luk for missile and melee weapons.
+1 crit chance per 3 points of Luk.
+1 "lucky" dodge chance (the right hand part of your flee value) per
10 points of Luk.
Comment: Interestingly daggersins is the only build that DOESN'T very thrill
with critical hits as double slash will do much greater damage than
crit does, fortunately at lvl 10 double attack skill, 50% of your hit
will double slash so you only got half crit from what was shown by
your status window. Use it just to get the lucky dodge.
for the beggining.... I think I was going like:
STR 40
AGI 20
DEX 10
so I was going for STR first and figures you dont need much dodges if you can
kill fast.
and choose your path:
--------------------
A. The AGI/STR Build
--------------------
STR 74
AGI 99
VIT 1
INT 1
DEX 42
LUK 1
This build will take you to lvl 94. from here you can choose between STR or VIT.
Pros: Good ASPD, High Flee best for solo-ing or tanking.
Cons: less damaging. Slow Levelling.
*NOT RECOMENDED... if you wanna aspd then go katar!
--------------------
B. THE STR/AGI Build
--------------------
STR 94-99 (110 with bonus and equip so choose wisely)
AGI 75-85 (dont go too crazy with it)
VIT 18-38 (leave it at 1 if you dont participate in PvP or WoE)
INT 1
DEX 42
LUK 1
This build takes you to lvl 90-ish.
Pros: PvP monster (if you got the right gear) and MVP wise.
Cons: Less aspd and flee.
Why not STR 99 AND AGI 99? You need DEX man! What good if you slice hard and
fast but it's doesn't connect?
Well, You really do not have to follow these builds, it is entirely up to your
choice. You could even go 99 INT and 99 VIT and people still call you an
assassin (an idiot* one, i think).
*=the assassin, not the people**
**=come to think of that, maybe the people also***
***=I really should stop making footnotes on footnotes -_-".
==========================
III. The Daggersin Arsenal
==========================
----------------------
A. Dual Wielding Style
----------------------
Assassins have the unique ability of being able to wield a weapon in each hand.
This means 2 x One-Hand Axes, 2 x Daggers, 2 x Swords, 1 Axe + 1 Dagger, 1 Axe
+ 1 Sword or 1 Dagger + 1 Sword.
While dual wielding, the damage from each weapon is reduced. The damage from the
Right-Hand weapon is calculated as 50% + 10% x Right Hand Mastery Skill Level,
while the damage of the Left-Hand weapon is calculated as 30%+10% x Left Hand
Mastery Skill Level. If the right-hand weapon is a Dagger, then that weapon
benefits from the Double Attack skill as well.
The speed of each weapon is also changed. The modifier to the number of attacks
per period of time is ((Right Handed Speed + Left Handed Speed)/2 x 1.5). Each
weapon class has it's own speed modifier. For a Dagger it is 0.5. For a Sword it
is 0.55. For an Axe it is 0.625.
This translates into the follow calculation for ASPD:
200 - (WeaponDelay/((Right Handed Speed + Left Handed Speed)/2 x 1.5))x(250 -
AGI - [DEX/4])/250.
While Daggers have the worst size modifier, they are still the fastest of the
dual wielded weapons and benefit from Double Slash (although only on the Right
Hand!), this makes them the most popular weapon to Daggersin by far. There is a
special rule with regards to card modifiers and elemental properties on weapons.
The effects of cards apply only to the right-hand weapon. The effects of an
element on the left-hand do not apply to the right-hand. This means that you
should use an elemental weapon on the right hand and a carded weapon in your
left hand or carded weapons in both hands to get the best effect.
--------------------------
B. Weapon and Shield Style
--------------------------
An assassin still has the ability to fight with a shield and weapon. While you
gain none of the offensive benefits of the other styles, a carded shield can
help at the extremes of physical tanking. Sacrificing your damage done to reduce
the damage taken while tanking keeps the healing requirements manageable and
allows a party to go to harder places than it otherwise would. Tanking is when
you attract the wrath of all monsters while another character hits them from
range.
Archers, Hunters, Magicians and Wizards tend to be able to outdamage an Assassin
of equal or lesser level, but are quite inferior when it comes to dodging blows
and soaking damage.
At the least, a +4 Buckler of Athena (Ambernite card) will add 10 Defense. This
can easily be enough to put an Assassin over 50 Defense, reducing overall damage
by 17%. With anti-family cards, that reduce the damage from a particular family
of monsters by 30%, you can cut the damage you take per hit by almost 38%.
==========
IV. Skills
==========
--------
A. Thief
--------
Increase Dodge Level 10
Increases flee by 3 x Skill Level, 30 Flee at lvl 10.
Important to MAX this! As this subtats (flee) will be our main weapon.
Double Slash Level 10
Gives chance to hit twice with a single swing of a Dagger class weapon
equal to 5% x Skill Level, 50% chance at Lvl 10.
In the case of an Assassin wielding two Dagger
class weapons, it applies to the right-hand weapon only. This will be
our main skill.
Envenom Level 10
An attack that adds 15xSkill Level damage (unmodified by Armor and Vit
Def) to your normal damage. 150 damage bonus at Lvl 10.
This bonus damage is always inflicted, whether your character lands a
normal hit or not. Envenom has chances to inflict poison status on
target (rising with skill level? Unknown). Undead and Bosses cannot be
poisoned. This will be our "bash".
Steal Level 5
Attempts to "steal" an item from the targeted monster. Only items
dropped by the monster can be stolen. A successful Steal attempt will
not affect what is dropped when the monster dies. After success, it is
not possible to Steal again from the same monster. Boss monsters and
those affected by the Frozen and Stone Curse effects cannot be stolen
from.
Hiding Level 2
Toggles the hide effect on the character on/off. Toggling the hide
effect off consumes no sp. Hidden characters cannot move, attack or use
any skill and do not regenerate HP or SP. The hide affect makes a
character invisible to other players and monsters. This stops skills and
spells that are targeted at you from working (those with casting times
fail) and anything attacking you stops (assuming that their last hit
doesn't hit you and reveal you!). Area affect skills and spells can
still hit you. Insects, Demons and Boss monsters are not affected by the
hide affect. If you get hit by anything while hiding, you will be
revealed. Improve Concentration, Ruwach and Sight are all capable of
revealing hidden characters
And go find another 3 skill to get you to Job Lvl 40.
-----------
B. Assassin
-----------
Right Hand Mastery Level 5
Damage on the right-hand weapon while equipping two weapons is 50% + 10%
x Skill Level. 100% at lvl 5.
Left Hand Mastery Level 5
Damage on the left-hand weapon while equipping two weapons is 30% + 10%
x Skill Level. 80% at lvl 5.
Cloaking Lvl 1
Gives character the Cloaked effect if within 1 tile of a wall. The
Cloaked effect makes the target invisible to players and monsters, but
they retain the ability to move. If the Cloaked character moves more
than 1 tile away from the nearest wall, the skill ends. Cloaked
characters cannot attack, and do not regenerate HP or SP.
Insects, Demons and Boss monsters see through this invisibility.
That’s it!! the rest is up to you (This is the easy side of daggersins),
I would recommend to ignore katar skills and go for venom skill, then again
it’s up to you to decide.
If you go katar, make sure you have triple crit jur and 2 cobold clip
and dont forget to press alt+F4 now as you dont need to read the
rest of my guide >=D.naah... you can also take katar skills but dont expect
full potential from it.
Here's the venom skill:
Erchant Poison Lvl 5
Gives equipped weapons the Poison property. Changing or removing either
weapon cancels the effect for every weapon affected. Every hit while the
Enchant Poison effect is running has a 2% + 1%*[(Skill Level+1)/2]
chance of causing the Poison effect to the target.
Poison React Lvl 10
Attempts to counter the first poison attack made while the skill is
active. The success rate is 50%. The counter attack is a normal hit with
an ATK of 100% +30% x Skill Level (400% at lvl 10).
Adding levels in this skill gives a passive damage increase to the Venom
Splasher skill of 20% x Skill Level (200% at Lvl 10).Creates a poison
cloud covering tiles vertically and horizontally adjacent to target
tile.
Anything except a Boss entering the cloud or standing in the cloud
receives the Poison effect (thus the effect is virtually permanent while
the cloud persists and a target remains in the cloud).
Venom Dust Lvl 10
Creates a poison cloud covering tiles vertically and horizontally
adjacent to target tile. Anything except a Boss entering the cloud or
standing in the cloud receives the Poison effect (thus the effect is
virtually permanent while the cloud persists and a target remains in the
cloud). Great for WoE!
Venom Splasher Lvl 10
Turns target into a poison bomb. Target must be in poisoned status, and
have less than 2/3 HP. When skill is used, a timer appears above the
target. If the target is hit before the timer finishes, then the skill
is cancelled. If the skill is successful, then the target takes a poison
property hit at an ATK of 200% + 20% x Skill Level, and surrounding 3x3
area takes 25% splash damage. In addition, the Poison React skill
passively adds 20% x Skill Level to the total damage. Finally, weapon
elements and weapon cards do not improve the damage. So with Lvl 10
POison react and Venom splasher will deliver 600% damage.
============
V. Equipment
============
Now let’s get to the serious part, the equipment. For viewing sake, I’m going to
split this section into four parts: Armory, Weapon, Cards and Suggestion about
which to get first.
---------
A. Armory
---------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Defence against Normal attack (everyday hunting/PvP vs Melee)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head - Anything that looks cool (grab googles for defence).
Garment - Slotted Muffler with Whisper card.
For Everyday hunting and PvP.
- Slotted Manteau with Raydric card.
For MVP hunt.
Armor - Slotted Chain Mail + Steel Chon Card
You got full plate for assassin!! Yipe!
Foot Gear - Slotted Boots + Martyr Card
12% extra HP wont hurt.
Accessory - 2x Clip + Yoyo card.
- 2x Clip (or ancient ring) + Mantis card.
Shield - Sloted Buckler + Thara Frog card.
For PvP purposes only.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Defence against Magic attack (PvP or Magic caster Monster)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head - Joker Jester.
Garment - Ragamuffin Manteau.
Armor - Slotted Silk Robe + Marc Card.
Footgear - HighHeels (if U’re female character, use Crystal Pumps).
Accessory - 2x Rosary, non slotted ones that bought from sanctuary.
Of Course You should upgrade these when its possible
(when you’re rich or just happens to have elumunium).
-----------
B. Weaponry
-----------
First, I would like to explain the rules of dual wielding weapon again:
- The cards on left hand effect the right hand.
- The cards on right hand dont effect the left hand.
- Elemental properties of both hand DONT effect each other
(no point in using elemental weapon in left hand).
- You CANT hit with right hand and miss with left hand
(they are counted as one event).
- With full mastery, the right hand deliver 100% damage while the left hand
deliver 80%.
- Only Right hand deliver Double Slash skill.
- Left hand won't deliver Double slash even with sidewinder card.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Right Hand (The master hand)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Elemental set of Damascus.
Better go after Wind and Fire first as Water and Earth is less used.
Specially when erchant poison is better for lvl 1 and 2 elemental
- Gladius + 3x SkelWorker
Got priest? Pair this with you and off your MG Skel Worker go to Glast
heim With aspersio (holy element + 7x15% damage! go figure!!)
Another element stacking possible is Poison with erchant poison! see
my elements section for reference. And when SAGE job is out you'll be
ready
- Gladius + 3x Minourus
Same as 3x skelworker but less choice of monter
- Gladius + 3x Desert Wolf
Drainliar, cramp, brilight and much more pesky little monster.
Upgrade this when you got Oridechon or got rich!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Left Hand (The Slave hand)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
U got one rule: ONLY USE MAIN GAUCHE (or another 4 slotted dagger class weapon),
except when your're in PvP and use Cranial Buckler, and fill the slot with:
- 4x Skel Worker card.
All arounder weapon as most of monster is Medium sized.
Best used with Fire Damascus to take GH undead monster.
- 4x Hydra card.
Take on Spinx and you also can be a PvP god!,
for PvP you should pair it with Gladius + 3xMummy
- 4x Goblin card.
- 4x Anacondaq card.
- 4x HunterFly card.
Need HP?
- 4x Drainliar card.
Own byaland!! Pair this with Wind Damascus.
- 4x Mummy card
Sure you will need this!
Another MG 4xcard to use is:
(you really dont have to own these unless you wanna have complete weaponry set
against all RO's monter)
- 4x Kaho card (I dont think it is existed yet)
- 4x Mandragora card
- 4x Santa Poring card
- 4x Vadon card
- 4x Caramel card
- 4x Flora card
- 4x PecoPecoEgg card
- 4x Petite card
- 4x Scorpion card
- 4x Strouf card
- 4x Orc Skeleton card
- 4x Desert Wolf card*
- 4x Minorous card*
and PvP MG's:
- 4x Magnolia
- 4x Metaller
- 4x Savage Babe
- 4x Farmiliar
*=Not recomended but good for "beginner daggersin"
Upgrade with prachon till +7, U don’t need +8 +9 or +10 on your left hand.
1 2 3 4 5 6 7 8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dagger Assassin Guide - By AnjingBalap
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- U'll B Dead B4 I Need 2 Dodge -
================
Version history:
================
1.0 : Burn off 60% of my brain to create this. Good one for the basis rite?
1.1 : Added elemental section in equipment thingie.
Tidy things up
Correction with Falcon attack in PvP
2.0 : Added Frequenly Asked Question
Added Optional (Godly) Equipment
2.1 : Added Dagger Preparation section
Added Elemental Stacking
2.2 : Useless Gladius IS GONE!!!
better PvP strategy, Thanks admira!
=================
Table of Contents
=================
I. Introduction.
II. The Builds.
A. The AGI/STR Build.
B. THE STR/AGI/VIT Build.
III. The Daggersin Arsenal.
A. Dual Wielding Style.
B. Weapon and Shield Style.
IV. Skills.
A. Thief.
B. Assassin.
V. Equipment.
A. Armory.
1. Defense against Normal attack.
2. Defense against Magic attack.
B. Weaponry.
1. Right Hand (The master hand).
2. Left Hand (The Slave hand).
3. Elite Daggersin's Weaponry sets.
C. The Cards
1. On Armor
a) Headgear
b) Garment
c) Armor
d) Shield
e) Footgear
f) Accessory.
2. On Weaponry
a) Harmful to Element properties.
b) Harmful to spesific race.
c) Harm Sizes.
d) Cursing.
e) Others.
D, Elements
E. What to Buy First??
VI. Where to Level.
VII. Get the best of your Daggersin!
A. Extreme STR.
B. Extreme ASPD + Flee.
C. Extreme Equipment
VIII. PvP-ing with daggersin.
A. Vs VIT type.
B. VS AGI type.
c. VS Wizzard.
D. VS Hunter.
E. Vs another Daggersin.
F. Vs Support Priest
G. The Garment Trick.
IX. Do not do this list.
X. Frequently Asked Questions
XI. Thanks.
XII. Legal Stuff that only somebody~got~no~better~thing~to~do reads.
XIII. About Me.
===============
I. Introduction
===============
I started to write this FAQ because... o well I got nothing better to do in
my work hour .. and I found that this build (daggersin) is the most complex
build of all assassin (err maybe all character in RO) in some ways and very
simple in the other ways.
This guide is heavily based on how can you maximized your character to the
fullest therefore I’m not going to give you information about where to level or
how to become a thief or an assassin you can find it on other’s FAQ. In short
this guide was created only for SERIOUS dagger assassin ONLY.
If later you ask me why cant it be dagger-sword assassin, in my opinion, you
should not sacrifice your aspd and double attack chance by using sword. Assassin
was destined to use dagger (and let’s not talk about axes ok?).
I'll explain more about this later.
This is my first time writing guides in English so excuse my poor English ok?
The daggersin has their own pros and cons:
Pros:
- MASSIVE damage (4 digit damage is expected).
- Stays longer in the solo hunting, if you die you should be ashamed!
- Fast leveler at 70+ Compare to other.
- The only build that can have 7 card Slots in weaponry.
- Like archer, we benefit from elemental and card simultaneously without sage.
- Our main Skill is the passive ones (Increase dodge and Double Attack skill),
So the hotkey F1~F9 is free to use.
- Who need dodges? They'll be dead before you need to dodge.
- Dont have to worry about SP as you'll only need it for hiding, backslide,
envenom, cloacking, erchant poison, poison react and venom dust.
Cons:
- Slow aspd.
- Weak against high def monster (50 over).
- EXPENSIVE!
- I dont know about other server, but in idRO we are underrated build, so dont
expect priest handy spell to always at your side.
==============
II. The Builds
==============
What are those stats can do For Us??
STR:
+1 base damage per point for melee weapons.
A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee weapons
(OUR WEAPON) where Str/10 is rounded down.
+1 base damage per 5 points for missile weapons.
+30 carrying capacity per point of Base STR (the left hand part of STR only).
Comment: You want to slice HARD don’t ya? Just remember to aim for it per 10
points increment including the right hands of STR points (the pluses).
You've GOT to concentrate on this stats first!
AGI:
+1 flee per point.
Increased ASPD per point.
Comment: Act as Offensive and Defensive stats as you got ASPD and Dodge
Main Stats for assassin! The second stat you want to raise after STR
VIT:
+1% to MaxHP per point.
+0.8 weapon damage reduction (defensive) per point.
Healing items effect increased by +2% per point.
There is a bonus to damage reduction of rnd(0,[VIT/20]^2-1).
There is a hidden bonus of +1 Int style MDEF per 2 points.
Increasing VIT also decreases the chance of being afflicted by negative status
affects like Stun, Curse, Blind, etc.
Comment: Defensive stats, nice at small portion, wasteful at large
(You are dagger master not a lancer).
INT:
+1 spell damage reduction (defensive) per point.
Comment: Nevermind this!! leave it at 1.
DEX:
+1 to hit per point.
Increased attack speed per point.
+1 base damage per 5 points for melee weapons.
+1 minimum damage per point for melee weapons. If Dex exceeds the Atk value of
the melee weapon, use the Atk of the melee weapon for the min value
(ie. max and min values become the same).
Comment: Aim for 50 including bonuses, you want your brute force to connect
dont you?
LUK:
+1 base damage per 5 points of Luk for missile and melee weapons.
+1 crit chance per 3 points of Luk.
+1 "lucky" dodge chance (the right hand part of your flee value) per
10 points of Luk.
Comment: Interestingly daggersins is the only build that DOESN'T very thrill
with critical hits as double slash will do much greater damage than
crit does, fortunately at lvl 10 double attack skill, 50% of your hit
will double slash so you only got half crit from what was shown by
your status window. Use it just to get the lucky dodge.
for the beggining.... I think I was going like:
STR 40
AGI 20
DEX 10
so I was going for STR first and figures you dont need much dodges if you can
kill fast.
and choose your path:
--------------------
A. The AGI/STR Build
--------------------
STR 74
AGI 99
VIT 1
INT 1
DEX 42
LUK 1
This build will take you to lvl 94. from here you can choose between STR or VIT.
Pros: Good ASPD, High Flee best for solo-ing or tanking.
Cons: less damaging. Slow Levelling.
*NOT RECOMENDED... if you wanna aspd then go katar!
--------------------
B. THE STR/AGI Build
--------------------
STR 94-99 (110 with bonus and equip so choose wisely)
AGI 75-85 (dont go too crazy with it)
VIT 18-38 (leave it at 1 if you dont participate in PvP or WoE)
INT 1
DEX 42
LUK 1
This build takes you to lvl 90-ish.
Pros: PvP monster (if you got the right gear) and MVP wise.
Cons: Less aspd and flee.
Why not STR 99 AND AGI 99? You need DEX man! What good if you slice hard and
fast but it's doesn't connect?
Well, You really do not have to follow these builds, it is entirely up to your
choice. You could even go 99 INT and 99 VIT and people still call you an
assassin (an idiot* one, i think).
*=the assassin, not the people**
**=come to think of that, maybe the people also***
***=I really should stop making footnotes on footnotes -_-".
==========================
III. The Daggersin Arsenal
==========================
----------------------
A. Dual Wielding Style
----------------------
Assassins have the unique ability of being able to wield a weapon in each hand.
This means 2 x One-Hand Axes, 2 x Daggers, 2 x Swords, 1 Axe + 1 Dagger, 1 Axe
+ 1 Sword or 1 Dagger + 1 Sword.
While dual wielding, the damage from each weapon is reduced. The damage from the
Right-Hand weapon is calculated as 50% + 10% x Right Hand Mastery Skill Level,
while the damage of the Left-Hand weapon is calculated as 30%+10% x Left Hand
Mastery Skill Level. If the right-hand weapon is a Dagger, then that weapon
benefits from the Double Attack skill as well.
The speed of each weapon is also changed. The modifier to the number of attacks
per period of time is ((Right Handed Speed + Left Handed Speed)/2 x 1.5). Each
weapon class has it's own speed modifier. For a Dagger it is 0.5. For a Sword it
is 0.55. For an Axe it is 0.625.
This translates into the follow calculation for ASPD:
200 - (WeaponDelay/((Right Handed Speed + Left Handed Speed)/2 x 1.5))x(250 -
AGI - [DEX/4])/250.
While Daggers have the worst size modifier, they are still the fastest of the
dual wielded weapons and benefit from Double Slash (although only on the Right
Hand!), this makes them the most popular weapon to Daggersin by far. There is a
special rule with regards to card modifiers and elemental properties on weapons.
The effects of cards apply only to the right-hand weapon. The effects of an
element on the left-hand do not apply to the right-hand. This means that you
should use an elemental weapon on the right hand and a carded weapon in your
left hand or carded weapons in both hands to get the best effect.
--------------------------
B. Weapon and Shield Style
--------------------------
An assassin still has the ability to fight with a shield and weapon. While you
gain none of the offensive benefits of the other styles, a carded shield can
help at the extremes of physical tanking. Sacrificing your damage done to reduce
the damage taken while tanking keeps the healing requirements manageable and
allows a party to go to harder places than it otherwise would. Tanking is when
you attract the wrath of all monsters while another character hits them from
range.
Archers, Hunters, Magicians and Wizards tend to be able to outdamage an Assassin
of equal or lesser level, but are quite inferior when it comes to dodging blows
and soaking damage.
At the least, a +4 Buckler of Athena (Ambernite card) will add 10 Defense. This
can easily be enough to put an Assassin over 50 Defense, reducing overall damage
by 17%. With anti-family cards, that reduce the damage from a particular family
of monsters by 30%, you can cut the damage you take per hit by almost 38%.
==========
IV. Skills
==========
--------
A. Thief
--------
Increase Dodge Level 10
Increases flee by 3 x Skill Level, 30 Flee at lvl 10.
Important to MAX this! As this subtats (flee) will be our main weapon.
Double Slash Level 10
Gives chance to hit twice with a single swing of a Dagger class weapon
equal to 5% x Skill Level, 50% chance at Lvl 10.
In the case of an Assassin wielding two Dagger
class weapons, it applies to the right-hand weapon only. This will be
our main skill.
Envenom Level 10
An attack that adds 15xSkill Level damage (unmodified by Armor and Vit
Def) to your normal damage. 150 damage bonus at Lvl 10.
This bonus damage is always inflicted, whether your character lands a
normal hit or not. Envenom has chances to inflict poison status on
target (rising with skill level? Unknown). Undead and Bosses cannot be
poisoned. This will be our "bash".
Steal Level 5
Attempts to "steal" an item from the targeted monster. Only items
dropped by the monster can be stolen. A successful Steal attempt will
not affect what is dropped when the monster dies. After success, it is
not possible to Steal again from the same monster. Boss monsters and
those affected by the Frozen and Stone Curse effects cannot be stolen
from.
Hiding Level 2
Toggles the hide effect on the character on/off. Toggling the hide
effect off consumes no sp. Hidden characters cannot move, attack or use
any skill and do not regenerate HP or SP. The hide affect makes a
character invisible to other players and monsters. This stops skills and
spells that are targeted at you from working (those with casting times
fail) and anything attacking you stops (assuming that their last hit
doesn't hit you and reveal you!). Area affect skills and spells can
still hit you. Insects, Demons and Boss monsters are not affected by the
hide affect. If you get hit by anything while hiding, you will be
revealed. Improve Concentration, Ruwach and Sight are all capable of
revealing hidden characters
And go find another 3 skill to get you to Job Lvl 40.
-----------
B. Assassin
-----------
Right Hand Mastery Level 5
Damage on the right-hand weapon while equipping two weapons is 50% + 10%
x Skill Level. 100% at lvl 5.
Left Hand Mastery Level 5
Damage on the left-hand weapon while equipping two weapons is 30% + 10%
x Skill Level. 80% at lvl 5.
Cloaking Lvl 1
Gives character the Cloaked effect if within 1 tile of a wall. The
Cloaked effect makes the target invisible to players and monsters, but
they retain the ability to move. If the Cloaked character moves more
than 1 tile away from the nearest wall, the skill ends. Cloaked
characters cannot attack, and do not regenerate HP or SP.
Insects, Demons and Boss monsters see through this invisibility.
That’s it!! the rest is up to you (This is the easy side of daggersins),
I would recommend to ignore katar skills and go for venom skill, then again
it’s up to you to decide.
If you go katar, make sure you have triple crit jur and 2 cobold clip
and dont forget to press alt+F4 now as you dont need to read the
rest of my guide >=D.naah... you can also take katar skills but dont expect
full potential from it.
Here's the venom skill:
Erchant Poison Lvl 5
Gives equipped weapons the Poison property. Changing or removing either
weapon cancels the effect for every weapon affected. Every hit while the
Enchant Poison effect is running has a 2% + 1%*[(Skill Level+1)/2]
chance of causing the Poison effect to the target.
Poison React Lvl 10
Attempts to counter the first poison attack made while the skill is
active. The success rate is 50%. The counter attack is a normal hit with
an ATK of 100% +30% x Skill Level (400% at lvl 10).
Adding levels in this skill gives a passive damage increase to the Venom
Splasher skill of 20% x Skill Level (200% at Lvl 10).Creates a poison
cloud covering tiles vertically and horizontally adjacent to target
tile.
Anything except a Boss entering the cloud or standing in the cloud
receives the Poison effect (thus the effect is virtually permanent while
the cloud persists and a target remains in the cloud).
Venom Dust Lvl 10
Creates a poison cloud covering tiles vertically and horizontally
adjacent to target tile. Anything except a Boss entering the cloud or
standing in the cloud receives the Poison effect (thus the effect is
virtually permanent while the cloud persists and a target remains in the
cloud). Great for WoE!
Venom Splasher Lvl 10
Turns target into a poison bomb. Target must be in poisoned status, and
have less than 2/3 HP. When skill is used, a timer appears above the
target. If the target is hit before the timer finishes, then the skill
is cancelled. If the skill is successful, then the target takes a poison
property hit at an ATK of 200% + 20% x Skill Level, and surrounding 3x3
area takes 25% splash damage. In addition, the Poison React skill
passively adds 20% x Skill Level to the total damage. Finally, weapon
elements and weapon cards do not improve the damage. So with Lvl 10
POison react and Venom splasher will deliver 600% damage.
============
V. Equipment
============
Now let’s get to the serious part, the equipment. For viewing sake, I’m going to
split this section into four parts: Armory, Weapon, Cards and Suggestion about
which to get first.
---------
A. Armory
---------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Defence against Normal attack (everyday hunting/PvP vs Melee)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head - Anything that looks cool (grab googles for defence).
Garment - Slotted Muffler with Whisper card.
For Everyday hunting and PvP.
- Slotted Manteau with Raydric card.
For MVP hunt.
Armor - Slotted Chain Mail + Steel Chon Card
You got full plate for assassin!! Yipe!
Foot Gear - Slotted Boots + Martyr Card
12% extra HP wont hurt.
Accessory - 2x Clip + Yoyo card.
- 2x Clip (or ancient ring) + Mantis card.
Shield - Sloted Buckler + Thara Frog card.
For PvP purposes only.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Defence against Magic attack (PvP or Magic caster Monster)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head - Joker Jester.
Garment - Ragamuffin Manteau.
Armor - Slotted Silk Robe + Marc Card.
Footgear - HighHeels (if U’re female character, use Crystal Pumps).
Accessory - 2x Rosary, non slotted ones that bought from sanctuary.
Of Course You should upgrade these when its possible
(when you’re rich or just happens to have elumunium).
-----------
B. Weaponry
-----------
First, I would like to explain the rules of dual wielding weapon again:
- The cards on left hand effect the right hand.
- The cards on right hand dont effect the left hand.
- Elemental properties of both hand DONT effect each other
(no point in using elemental weapon in left hand).
- You CANT hit with right hand and miss with left hand
(they are counted as one event).
- With full mastery, the right hand deliver 100% damage while the left hand
deliver 80%.
- Only Right hand deliver Double Slash skill.
- Left hand won't deliver Double slash even with sidewinder card.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Right Hand (The master hand)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Elemental set of Damascus.
Better go after Wind and Fire first as Water and Earth is less used.
Specially when erchant poison is better for lvl 1 and 2 elemental
- Gladius + 3x SkelWorker
Got priest? Pair this with you and off your MG Skel Worker go to Glast
heim With aspersio (holy element + 7x15% damage! go figure!!)
Another element stacking possible is Poison with erchant poison! see
my elements section for reference. And when SAGE job is out you'll be
ready
- Gladius + 3x Minourus
Same as 3x skelworker but less choice of monter
- Gladius + 3x Desert Wolf
Drainliar, cramp, brilight and much more pesky little monster.
Upgrade this when you got Oridechon or got rich!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Left Hand (The Slave hand)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
U got one rule: ONLY USE MAIN GAUCHE (or another 4 slotted dagger class weapon),
except when your're in PvP and use Cranial Buckler, and fill the slot with:
- 4x Skel Worker card.
All arounder weapon as most of monster is Medium sized.
Best used with Fire Damascus to take GH undead monster.
- 4x Hydra card.
Take on Spinx and you also can be a PvP god!,
for PvP you should pair it with Gladius + 3xMummy
- 4x Goblin card.
- 4x Anacondaq card.
- 4x HunterFly card.
Need HP?
- 4x Drainliar card.
Own byaland!! Pair this with Wind Damascus.
- 4x Mummy card
Sure you will need this!
Another MG 4xcard to use is:
(you really dont have to own these unless you wanna have complete weaponry set
against all RO's monter)
- 4x Kaho card (I dont think it is existed yet)
- 4x Mandragora card
- 4x Santa Poring card
- 4x Vadon card
- 4x Caramel card
- 4x Flora card
- 4x PecoPecoEgg card
- 4x Petite card
- 4x Scorpion card
- 4x Strouf card
- 4x Orc Skeleton card
- 4x Desert Wolf card*
- 4x Minorous card*
and PvP MG's:
- 4x Magnolia
- 4x Metaller
- 4x Savage Babe
- 4x Farmiliar
*=Not recomended but good for "beginner daggersin"
Upgrade with prachon till +7, U don’t need +8 +9 or +10 on your left hand.